Re: [問題] Maya 8.5 有關 pivot point

看板Digital_Art (影音圖片編輯)作者 (小吉)時間18年前 (2007/12/10 01:50), 編輯推噓0(000)
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※ 引述《JohnBintan (Begins)》之銘言: : 請問熟悉Maya的前輩們 : 小弟在Maya的官方說明文件裡讀到這一段話: : If the pivot point of an object is changed from its default value, : duplicating multiple copies of that object results in additional transforms : to the channels of the duplicated transform node. However, the resulting : position, orientation and the pivots of the duplicated objects will be : correct. To avoid these extra transforms, the duplicate command should be : invoked with No of copies set to 1. The hotkey g can then be used as many : times as needed. : 英文是看得懂啦~ : 可是不太能領會它在解釋什麼現象耶? : 懇請知道的人幫我解答一下... : 不曉得這問題會不會有點難回答,謝謝大家 -v- 動手實驗一下 改變pivot point's default value 試試看: create a poly cube1, then change its pivot point from default value dupllicate the cube and see what happens yes...the poly cube2 has the same value of pivot point as cube1 but if press hotkey G to repeate last operation, it goes back to default value which is (0,0,0) 我在猜這段文件應該是在描述這件事 至少我動手做的結果跟我預期的差不多 如有錯 還請鄉民指教 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 24.82.141.189
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