[新聞] 微軟宣布新的第三方VR裝置

看板VR (虛擬實境)作者 (大五)時間8年前 (2016/10/27 07:58), 編輯推噓10(10026)
留言36則, 13人參與, 最新討論串1/1
來源: http://www.theverge.com/2016/10/26/13418156/microsoft-windows-10-holographic-virtual-reality-headset-announced-price https://goo.gl/rm9tUC本文: Microsoft’s partners will ship a new line of virtual reality headsets to take advantage of Windows 10’s VR and holographic capabilities. At today’s event, Microsoft said that the headsets will start at $299 and will include inside-out tracking sensors, obviating the need for external cameras or laser systems like those on the current Oculus Rift or HTC Vive. HP, Dell, Lenovo, Asus, and Acer are all listed as partners. While relatively little is known about the headsets, the six-degree-of-freedom tracking system sounds similar to Oculus’ Santa Cruz prototype, which also includes inside-out tracking. They are distinct from Microsoft HoloLens, an augmented or “mixed” reality headset that projects virtual objects into the real world. While the headsets don’t need external trackers, the one we saw on stage today still looks to be wired, not totally self-contained like Santa Cruz. Microsoft’s listed partners are all already working in VR to some extent. Acer is working with Starbreeze to produce the high-end StarVR headsets, and Asus showed off a leather-strapped headset behind glass at Computex. Lenovo and Chinese startup AntVR partnered for a mobile VR setup. While HP and Dell don’t have headsets, both have produced backpack-mounted PCs. None of these companies, however, are major players in the consumer headset space, which is dominated by HTC, Sony, Samsung, and Facebook-owned Oculus. In fact, given that Microsoft has worked closely with Oculus in the past, it’s interesting to see the company absent here — at the announcement of what is essentially a new line of Windows VR products. 重點: 這是第三方產品 合作廠商包括 HP,Dell,Lenovo,Asus,Acer 支援Windows10 售價從299鎂起跳 含Inside-out tracking (不需要另外用攝影機的意思吧) 根據其他報導,明年春天上市 會是standalone的VR裝置 (是指不用接線,可以獨立運作的意思嗎) 心得: 來自reddit的圖:http://i.imgur.com/TxM7RKt.jpg
從這張照片看起來還是接著線耶 還是說standalone功能是高階版本才有的啊 其他參考報導:https://goo.gl/fmSf02 (The Next Web) https://goo.gl/0FDqiB (Polygon) https://goo.gl/CYij0f (Polygon) -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.240.142.180 ※ 文章網址: https://www.ptt.cc/bbs/VR/M.1477526339.A.076.html

10/27 08:57, , 1F
它靠什麼偵測?自己陀螺儀?
10/27 08:57, 1F

10/27 09:42, , 2F
standalone應該只是不用再插手機
10/27 09:42, 2F

10/27 13:10, , 3F
跟daydreaming對著幹? 還是有辦法整合呢
10/27 13:10, 3F

10/27 13:11, , 4F
***多打ing XD
10/27 13:11, 4F

10/27 14:51, , 5F
這是打Vive跟Rift的, PC用VR.
10/27 14:51, 5F

10/27 15:14, , 6F
好像有hololens 的模組
10/27 15:14, 6F

10/27 15:23, , 7F
有inside out tracking,不用燈塔或相機,
10/27 15:23, 7F

10/27 15:23, , 8F
只要頭罩戴上就能有360度定位追蹤.
10/27 15:23, 8F

10/27 16:02, , 9F
下一款Oculus產品也是要用inside out tracking的樣子
10/27 16:02, 9F

10/27 16:16, , 10F
standalone應該是不能連上網路的意思...
10/27 16:16, 10F

10/27 17:05, , 11F
TheNextWeb那篇就說了standalone是不用接電腦手機的意思
10/27 17:05, 11F

10/27 19:45, , 12F
inside out tracking原理是啥?
10/27 19:45, 12F

10/27 19:45, , 13F
難道只靠高精度陀螺儀?
10/27 19:45, 13F

10/27 21:48, , 14F
Kinect的景深偵測技術+影像處理吧~
10/27 21:48, 14F

10/27 21:48, , 15F
我比較期待便宜的hololens耶
10/27 21:48, 15F

10/28 09:51, , 16F
Kinect技術是有外部鏡頭的,不符合其說明
10/28 09:51, 16F

10/28 10:03, , 17F
樓樓上意思應該是Kinect的景深偵測放到頭盔裡,由內往外
10/28 10:03, 17F

10/28 10:04, , 18F
分析外部環境來定位頭盔。但這樣應該準確度很差吧...
10/28 10:04, 18F

10/28 12:39, , 19F
頭盔放一個或多個相機做環境感知, 再配合陀螺儀跟加速儀
10/28 12:39, 19F

10/28 12:40, , 20F
做補正, 我猜是這樣實作..
10/28 12:40, 20F

10/28 13:21, , 21F
大概跟這家的方案類似 http://structure.io/
10/28 13:21, 21F

10/28 13:21, , 22F
深度攝影機的inside out tracking準確比過去高很多了
10/28 13:21, 22F

10/28 13:22, , 23F
可以掃描環境資訊
10/28 13:22, 23F

10/28 13:23, , 24F
所以可以知道使用者現在正在環境中的什麼位置
10/28 13:23, 24F

10/28 13:23, , 25F
另外google也提到,除了daydream外他們也會推出額外的
10/28 13:23, 25F

10/28 13:23, , 26F
具備獨立運算單元的VR裝置,這種應該會是趨勢
10/28 13:23, 26F

10/28 13:24, , 27F
比起PSVR、VIVE,類似手機裝置的獨立VR比較容易普及化
10/28 13:24, 27F

10/28 13:50, , 28F
環境掃描也是AR必備的技術,微軟應該會想要往這方向發展
10/28 13:50, 28F

10/28 14:43, , 29F
對,這在AR/MR上也相當有用,Magic Leap據說也是用這家
10/28 14:43, 29F

10/28 15:58, , 30F
用環境掃描會有另一個問題,手把...
10/28 15:58, 30F

10/28 16:00, , 31F
原本用燈塔或鏡頭可以不增加成本同時對應
10/28 16:00, 31F

10/28 16:00, , 32F
多個頭盔手把其他需定位裝置
10/28 16:00, 32F

10/28 16:01, , 33F
環境掃描就變成各裝置自己掃瞄獨立判斷位置
10/28 16:01, 33F

10/28 16:01, , 34F
每個裝置自己要有完整定位方案。
10/28 16:01, 34F

10/28 16:03, , 35F
或者犧牲一下精度,例如手把只靠動態感測
10/28 16:03, 35F

10/28 16:03, , 36F
當它進入頭盔視野時才能追蹤位置做校正
10/28 16:03, 36F
文章代碼(AID): #1O4KD31s (VR)
文章代碼(AID): #1O4KD31s (VR)