[問題] 出現的問題

看板Flash作者 (真的累了)時間17年前 (2009/02/02 15:40), 編輯推噓1(101)
留言2則, 2人參與, 最新討論串1/2 (看更多)
各位好 以下先呈現程式碼 由於我算是代po的 所以只能先呈現目前程式碼 稍後描述問題 import flash.display.Sprite; var container1:Sprite = new Sprite(); container1.x=250; container1.y=180; var container2:Sprite = new Sprite(); addChild(container2); //紅 var circle1:Sprite = new Sprite(); circle1.graphics.beginFill(0xFF0000); circle1.graphics.drawRect(-50, -50, 100,100); circle1.z=-50; //綠 var circle2:Sprite = new Sprite(); circle2.graphics.beginFill(0x00FF00); circle2.graphics.drawRect(-50, -50, 100,100); circle2.x=50; circle2.rotationY=-90; //黃 var circle3:Sprite = new Sprite(); circle3.graphics.beginFill(0xFFFF33); circle3.graphics.drawRect(-50, -50, 100,100); circle3.z=50; //藍 var circle4:Sprite = new Sprite(); circle4.graphics.beginFill(0x0000CC); circle4.graphics.drawRect(-50, -50, 100,100); circle4.z=0; circle4.x=-50; circle4.rotationY=-90; //紫色 var circle5:Sprite = new Sprite(); circle5.graphics.beginFill(0xCC00FF); circle5.graphics.drawRect(-50, -50, 100,100); circle5.y=-50; circle5.rotationX=90; //桃紅 var circle6:Sprite = new Sprite(); circle6.graphics.beginFill(0xFF00FF); circle6.graphics.drawRect(-50, -50, 100,100); circle6.y=50; circle6.rotationX=90; container2.addChild(container1); container1.addChild(circle6); container1.addChild(circle4); container1.addChild(circle3); container1.addChild(circle2); container1.addChild(circle5); container1.addChild(circle1); var t:Boolean=false; container2.addEventListener(MouseEvent.MOUSE_DOWN, container2EnterFrameHandler); var num:Array=new Array("5","1","2",//1 "3","5","2",//2 "5","4","3",//3 "5","4","1",//4 "1","6","2",//5 "6","2","3",//6 "4","6","3",//7 "4","6","1");//8 var i:Number=0; function container2EnterFrameHandler(event:MouseEvent):void{ /*if(t==false){ trace("測"); t=true; //container1.swapChildrenAt(3,1); container1.swapChildrenAt(2,0); }*/ container1.rotationY+=10; container1.rotationX+=10; trace("X:"+ container1.rotationY); trace("Y:"+container1.rotationX); trace(Math.floor(container1.rotationY %360/90)); switch(Math.floor(container1.rotationY %360/90)){ case 0: switch(Math.floor(container1.rotationX %360/90)){ case 0: count(1); break; case 1: count(2); break; case 2: count(3); break; case 3: count(4); break; } break; case 1: switch(Math.floor(container1.rotationX %360/90)){ case 0: count(2); break; case 1: count(6); break; case 2: count(7); break; case 3: count(3); break; } break; case 2: switch(Math.floor(container1.rotationX %360/90)){ case 0: count(6); break; case 1: count(5); break; case 2: count(8); break; case 3: count(7); break; } break; case 3: switch(Math.floor(container1.rotationX %360/90)){ case 0: count(5); break; case 1: count(1); break; case 2: count(4); break; case 3: count(8); break; } break; } } function count(c:Number):void{ for(var t=0 ; t<6 ; t++) container1.removeChildAt(0); container1.addChild(circle+"num[(c-1)*3]"); container1.addChild(circle+"num[(c-1)*3+1]"); container1.addChild(circle+"num[(c-1)*3+2]"); } 接著就是想請教的問題 在最後一段程式當中 也就是 最下面 那 container1.addChild(circle+"num[(c-1)*3]"); container1.addChild(circle+"num[(c-1)*3+1]"); container1.addChild(circle+"num[(c-1)*3+2]"); 出現了以下問題: 1120: 存取未定義的屬性 circle。 1067: String 類型值以隱含方式強制轉型成不相關的類型 flash.display:DisplayObject。 1120: 存取未定義的屬性 circle。 1067: String 類型值以隱含方式強制轉型成不相關的類型 flash.display:DisplayObject。 1120: 存取未定義的屬性 circle。 1067: String 類型值以隱含方式強制轉型成不相關的類型 flash.display:DisplayObject。 想請教一下如何改善呢 備註:本程式碼是用AS3.0撰寫 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.198.172.92

02/02 15:44, , 1F
this["circle"+num[(c-1)*3]]
02/02 15:44, 1F

02/02 15:55, , 2F
this = =???
02/02 15:55, 2F
文章代碼(AID): #19XgDWYM (Flash)
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文章代碼(AID): #19XgDWYM (Flash)