Re: [程式] Kingdoms of Camelot 亞瑟王國
看板Facebook (臉書)作者lemondrink (apprentice)時間15年前 (2010/04/28 14:53)推噓1(1推 0噓 1→)留言2則, 2人參與討論串2/2 (看更多)
這幾天玩Kingdoms of Camelot, 加入了一個公會,
公會會長非常好心地發給我一封guiding,
寫得很詳細, 有許多連結, 初心者守則和實驗數據,
板上資料似乎不多, 所以也貼出來給其他有在玩的朋友參考
祝大家玩得愉快。
========================================
Hi
Information is Power! These links will help you increase your Might.
You will have to cut and paste the entire link into your browser address.
Game Charts, these tables give you values of everything in the game,
check out Wilderness and Barbarians:
http://www.tuwr.net/gamecharts/pmwiki.php?n=KingdomsCamalot.KingdomsCamalot
Strategy Guide, forums that will show you how to raid Wilderness and
Barbarian Camps and not loose troops, etc:
http://thirteenthsymbol.com/forum/index.php
Kingdoms of Camelot Wiki: Another Guide
http://koc.wikia.com/Kingdoms_of_Camelot_Wiki
Official KoC Blog, More Guides!!:
http://kingdomsofcamelot.blogspot.com/
==================================
How to Build up your Might
As an alliance we need to build up our Might. It improves our rank, makes us
more attractive to potential members. We will be less likely to be plundered
and pushed around, and will be more able to cooperate freely with friendly
alliances.
If you are a new player, the easiest way is to follow the quest line. This
will give you back resources your have invested in building.
First off, have troops in your cities set to “Hide in the Sanctuary” not
Defend. If your troops get wiped out by a sneak attack you will loose a lot
of Might.
Only Defend if you think you have a good chance at winning.
Attacking Wilderness
Some of the quests ask you to attack a wilderness. Wildernesses are important
since they increase your production for a certain type of resource.
Be careful to check to see if the Wilderness is owned by another player.
Attacking another player’s wilderness is a bad idea (in this case).
Numbers for taking Wilderness with no or minimal losses
W1 = 50 archers, plus whatever else you have
W2 = 250 archers plus whatever else you have
W3 = 500 archers, plus whatever else you have
W4 = 1000 archers, 1000 militia, 200 swordsmen (traps minor losses)
W5 = 2000 archers, 2000 militia, 500 swordsmen (traps minor losses)
W6 = 5000 archers, 3000 militia, 2000 swordsmen (traps minor losses)
W7 = 8000 archers, 4000 militia, 3000 swordsmen (traps cause losses)
Wilds over level 4 have some traps. So some casualties are always taken.
How to raid low level barbarian camps without taking losses
These are numbers that I have tested. I added swordsmen to the mix, and found
I could use less troops than other systems suggested. I raid barbarian camps
two at a time. It’s much more efficient to raid 2 level 2 camps than one
level 3 camp. The armies don’t have to be the same level either. You could
raid one level 4 camp and one level 3 camp at a time, until you get the
second city built up.
B1 400 Archers, 350 supply troops.
B2 1300 Archers, 500 swordsmen, supply troops or 20 wagons to carry 300K load
B3 2500 Archers, 1000 swords, supply or wagons to carry 400K load
B4 6000 Archers, 2500 swords, wagons to carry 400K load
B5 Don’t bother, stick with Barb 4 camps! I tried this and it’s not an
efficient way to use troops.
Barbarian Camps yield 1000 Gold, 100K Food, 10,000 Lumber, 100 Ore per Level
So taking out two level 3 Camps gets the same loot as a level 6 but takes
less than half the troops.
Troops to Build in your Army
These are approximate percentage of troops to build in your army
Archers 45%
Swordsmen 20%
Militia 10%
Scouts 10%
Wagons 5%
Pikemen 5%
Ballistae 5%
Pikemen are there to stave off cavalry. They tend to die quickly. They are
not good for taking Wilds or Camps. Normal Cavalry die really fast, and Heavy
Cavalry while good have problems since they take the high casualties as they
are the first ones into a fight and are vulnerable to archers and Pikemen.
Militia are sent in a as preparation before a Castle siege to get rid of
traps, caltrops, etc. Wagons can be used to get rid of spikes.
Swordsmen are there to protect the Archers, and do a good job of it.
Ballistae add more ranged punch to the army.
Wagons are the cheapest unit to Build Might. You get 6 Might per wagon! And
they eat the least per Might of any other unit. They carry a much bigger load
than Supply Troops and they have a very high life. I call them Ghetto
Battering Rams. You need them to carry all of the loot you get from Barb
Camps.
What do I do with all that food? Sell it cheaply on the Market! This will
give you a good steady source of Gold for Research.
Also here is information about tinyurls
The tiny url is a way for our alliance members to be able to help each other
out, without having to go to FB home page or leaving the game.
1. Open www.tinyurl.com in another tab
2. When you begin a task, and ask friends for help, when the window pops
open, right click on the blue letters just below the spot to place your
comment.
3. Select "Copy Link Location"
4. Go to tinyurl tab, paste link into box.
5. Click "Make Tiny Url"
6. Copy the new "tiny" link avoiding the http:// (It should only be
tinyurl.com/634849)
7. Paste into chat.
And there you have it!
Also a little information about troops and how much food they consume
Supply Troop = 2 food/hr
Militia = 3 food/hr
Scout = 5 food/hr
Pikeman = 6 food/hr
Swordsman = 7 food/hr
Archer = 9 food/hr
Cavalry = 18 food/hr
Heavy Cavalry = 35 food/hr
Supply Wagon = 10 food/hr
Ballista = 50 food/hr
Battering Ram = 100 food/hr
I hope this information will be helpful to you if you have any questions
please feel free to ask
Thanks! And Welcome!
--
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◆ From: 140.112.4.180
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04/28 15:57, , 1F
04/28 15:57, 1F
※ 編輯: lemondrink 來自: 140.112.4.180 (04/30 02:06)
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