[問題] OpenGL的glLookAt()的座標問題
最近在學OpenGL,設定camera的部分用到glLookAt()
這是我找到的function解釋
glLookAt(
/* 相機位置 */
GLdouble eyex, GLdouble eyey, GLdouble eyez,
/* 注視點位置 */
GLdouble cx, GLdouble cy, GLdouble cz,
/* 相機朝上的方向 */
GLdouble upx, GLdouble upy, GLdouble upz )
但在嘗試畫圖時,發現如果把注視點位置(cx,cy,cz)設為(0,0,0)
卻畫不出東西,不知道注視點位置這樣的解釋是否合理
p.s.網路找到是 相機的朝上的方向 都是直覺得設成(0,1,0)
是使用Borland C++ Builder 6 寫程式的
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※ 編輯: pomn 來自: 140.129.77.9 (08/20 10:38)
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