[問題] AS3多按鈕創建,請教該怎麼修改會比較好?

看板Flash作者時間9年前 (2015/07/28 15:45), 9年前編輯推噓4(405)
留言9則, 3人參與, 最新討論串1/1
小弟自己玩as3 光是創建點擊會變色的按鈕,就想破我的頭 不好意思直接問該怎麼寫 花了好久時間,今天終於寫出來 但覺得我的寫法,好像每按一次物件就越來越多 想請教各位先進,應該怎麼修改,程式會比較好呢 var s:int = 15;//使用者輸入數字 var I:int = 1; var textFormat:TextFormat = new TextFormat("Adobe 繁黑體 Std B",30); textFormat.align = "center"; var btn_name:String; var squarehit = new Sprite(); squarehit.graphics.beginFill(0xFFFFBB); squarehit.graphics.drawRoundRect(0,0,60,60,20); squarehit.graphics.endFill(); for (var j=1; j<=s/5; j++) { for (var i = 1; i <=5; i++) { var square = new Sprite(); square.graphics.beginFill(0xCCCCCC); square.graphics.drawRoundRect(0,0,60,60,20); square.graphics.endFill(); var num:TextField = new TextField(); num.defaultTextFormat = textFormat; num.text = -5 + i + 5 * j; num.x = 0; num.y = 9; num.width = square.width; num.height = square.height; var mc:MovieClip = new MovieClip(); mc.addChild( square ); mc.addChild( num ); var btn:SimpleButton = new SimpleButton(); btn_name = String(I); btn.name = btn_name; btn.upState = mc; btn.overState = mc; btn.downState = mc; btn.hitTestState = mc; btn.x = i * 80 - 30; btn.y = (stage.stageHeight/2-square.height/2+(j*80))-s/5*40; addChild( btn ); I++; } } addEventListener(MouseEvent.CLICK, btnclick); function btnclick(event:MouseEvent):void { var num:TextField = new TextField(); num.defaultTextFormat = textFormat; num.x = 0; num.y = 9; num.width = square.width; num.height = square.height; num.text = event.target.name; var mc:MovieClip = new MovieClip(); mc.addChild( squarehit ); mc.addChild( num ); var btn:SimpleButton = new SimpleButton(); btn.upState = mc; btn.x = event.target.x; btn.y = event.target.y; addChild( btn); } //以下是使用者輸入5的倍數,還沒想好... /*function makeClickListener(I:int) { return function(evt:MouseEvent) { trace(I); var subj:int; subj=(I+5-i)/5; num.text = String( -5 + i + 5 * subj); mc.addChild( squarehit ); mc.addChild( num ); btn.x = i * 80 - 30; btn.y = (stage.stageHeight/2-square.height/2+(subj*80))-s/5*40; addChild( btn ); }; }*/ /*for (var k=1; k<=s%5; k++) { var square1:Sprite = new Sprite(); square1.graphics.beginFill(0xCCCCCC); square1.graphics.drawRoundRect(0,0,60,60,20); square1.graphics.endFill(); square1.x = k * 80 - 30; square1.y = (stage.stageHeight/2-square1.height/2+(j*80))-s/5*40; addChild(square1); var num1:TextField = new TextField(); num1.defaultTextFormat = textFormat; num1.text = -11 + i + 5 * j + k; num1.x = k * 80 - 50; num1.y = (stage.stageHeight/2-square1.height/2+(j*80))-s/5*40+8; addChild(num1); fanhaotextArray.push(num1); }*/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 120.105.145.158 ※ 文章網址: https://www.ptt.cc/bbs/Flash/M.1438069512.A.82E.html ※ 編輯: siesst50213 (120.105.145.188), 07/28/2015 15:47:42

07/28 17:59, , 1F
你要用SimpleButton疊可以,但你可以將mc拉出來外面
07/28 17:59, 1F

07/28 18:00, , 2F
弄成全域變數方便呼叫,可以用陣列管理
07/28 18:00, 2F

07/28 18:00, , 3F
另外,除非你想要用"數值"控制顏色,不然如果只有
07/28 18:00, 3F

07/28 18:00, , 4F
幾種顏色要變,你可以先在mc做好然後gotoAndStop
07/28 18:00, 4F

07/28 18:01, , 5F
再把那個mc疊進去就好了
07/28 18:01, 5F

07/28 18:23, , 6F
啊,不行,忘記MovieClip在疊進去的過程中會有issue
07/28 18:23, 6F

07/28 18:23, , 7F
(會啟動他的play) 之前有針對這個問題處理過= =
07/28 18:23, 7F

07/28 18:48, , 8F
你只想改顏色的話可以試mc.transform.colortransform
07/28 18:48, 8F

07/28 19:48, , 9F
不用寫這麼多程式,直接物件拉一拉就好了
07/28 19:48, 9F
文章代碼(AID): #1LjpC8Wk (Flash)
文章代碼(AID): #1LjpC8Wk (Flash)