[問題] Vertex與Normal與Face的關係

看板Digital_Art (影音圖片編輯)作者 (小虎)時間19年前 (2006/09/12 00:40), 編輯推噓0(000)
留言0則, 0人參與, 最新討論串1/1
Frame { //Name:Nao_mesh_japandress01_leg1r__, leg1r, leg1r, , //ColorMap:c1 //FaceVertex:30 //FaceCount:10 //xxxxVertex:18 //xxxxCount:16 //MeshCount:14 //e:14 // //f:16 //FaceSize:60 (30x2) //xxxxSize:36 (18x2) //MeshSize:504 (14x36) //j:224 FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.037000,130.356903,2.718700,1.000000; } Mesh { 14; 0.082600,-23.199600,-11.657700;, -7.518500,-61.178505,-10.449800;, -8.940599,-14.146706,-8.975900;, -0.058300,-61.177902,-11.602600;, -13.663400,-18.232201,-3.499600;, -13.412100,-60.914505,-6.790900;, -10.215400,-22.263306,11.528000;, -15.401000,-23.238503,2.939900;, -8.617499,-59.435600,12.007900;, 0.082600,-21.957802,12.782101;, -0.058300,-59.131004,12.543900;, -14.409599,-60.257301,1.160800;, -11.522200,-60.914307,-7.345800;, -13.399000,-18.232201,-3.620200;; 10; 3;0,1,2;, 3;0,3,1;, 3;4,2,5;, 3;2,1,5;, 3;6,7,8;, 3;6,8,9;, 3;8,10,9;, 3;8,7,11;, 3;12,11,13;, 3;7,13,11;; //18,16:3,3,0,1,2,5,4,4,12,12,13,11,7,8,6,8,9,10, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 有人能解釋這段是什麼意思嗎? 是頂點的法線嗎? MeshNormals { 14; -0.208847,0.010697,-0.977890;, -0.319246,0.010839,-0.947610;, -0.538314,0.026573,-0.842326;, -0.152714,-0.000867,-0.988270;, -0.772643,0.044285,-0.633295;, -0.658836,0.027869,-0.751770;, -0.542056,-0.012453,0.840250;, -0.967873,-0.031496,0.249459;, -0.540551,-0.021109,0.841046;, -0.091736,0.000725,0.995783;, -0.062281,-0.006159,0.998040;, -0.998283,-0.025534,-0.052711;, -0.947169,-0.013678,-0.320442;, -0.950635,-0.012414,-0.310061;; 10; 3;0,1,2;, 3;0,3,1;, 3;4,2,5;, 3;2,1,5;, 3;6,7,8;, 3;6,8,9;, 3;8,10,9;, 3;8,7,11;, 3;12,11,13;, 3;7,13,11;; } } -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 192.83.183.52
文章代碼(AID): #151P60DU (Digital_Art)
文章代碼(AID): #151P60DU (Digital_Art)