[問題] VC++ 2008安裝GLee
我用VC 2008寫OpenGL GLSL時候裝GLee
程式如果是#include GLee.h然後把GLee.c加到專案裡面的話
就可以正確compile
但是如果是照官網講的方法
把GLee.lib放到 VC目錄\lib 裡面的話
compile時就會變link error
error LNK2001: unresolved external symbol _pglUniform1f
error LNK2001: unresolved external symbol _pglGetUniformLocation
error LNK2001: unresolved external symbol _pglUseProgram
error LNK2001: unresolved external symbol _pglGetProgramInfoLog
error LNK2001: unresolved external symbol _pglGetProgramiv
error LNK2001: unresolved external symbol _pglLinkProgram
error LNK2001: unresolved external symbol _pglGetShaderInfoLog
error LNK2001: unresolved external symbol _pglGetShaderiv
error LNK2001: unresolved external symbol _pglCompileShader
error LNK2001: unresolved external symbol _pglShaderSource
error LNK2001: unresolved external symbol _pglAttachShader
error LNK2001: unresolved external symbol _pglCreateProgram
error LNK2001: unresolved external symbol _pglCreateShader
問題和這篇一模一樣
http://www.gamedev.net/community/forums/topic.asp?topic_id=472791
但是他去project->propertity->linker->input->additional dependency
手動加GLee.lib就好了
我卻還是一樣?
有辦法可以成功compile嗎?
不然每次都要手動加一次GLee.c很煩
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◆ From: 114.44.21.164
※ 編輯: seedman 來自: 114.44.21.164 (08/01 15:59)
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