[問題] thread同步問題

看板C_Sharp (C#)作者 (無家的小孩)時間13年前 (2011/12/16 10:49), 編輯推噓0(000)
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各位先進打擾了: 最近在學習 C# 的 thread 使用方法, 目前是參考 msdn 上的 producer / consumer 範例來修改 http://msdn.microsoft.com/zh-tw/library/yy12yx1f(v=VS.80).aspx 以下是我修改後的程式碼: ========================================================= using System; using System.Threading; using System.Collections; using System.Collections.Generic; public class SyncEvents { public SyncEvents() { _newItemEvent = new AutoResetEvent(false); _exitThreadEvent = new ManualResetEvent(false); _eventArray = new WaitHandle[2]; _eventArray[0] = _newItemEvent; _eventArray[1] = _exitThreadEvent; } public EventWaitHandle ExitThreadEvent { get { return _exitThreadEvent; } } public EventWaitHandle NewItemEvent { get { return _newItemEvent; } } public WaitHandle[] EventArray { get { return _eventArray; } } private EventWaitHandle _newItemEvent; private EventWaitHandle _exitThreadEvent; private WaitHandle[] _eventArray; } public class Producer { public Producer(ref Queue<int> q, ref SyncEvents e) { _queue = q; _syncEvents = e; } public void ThreadRun() { int count = 0; Random r = new Random(); while (!_syncEvents.ExitThreadEvent.WaitOne(0, false)) //while ((WaitHandle.WaitAny(_syncEvents.EventArray)) != 1)//queue為空 { lock (((ICollection)_queue).SyncRoot) { count++; _queue.Enqueue(count); _syncEvents.NewItemEvent.Set(); Thread.Sleep(10); } } Console.WriteLine("Producer thread: produced {0} items", count); } private Queue<int> _queue; private SyncEvents _syncEvents; } public class Consumer { public Consumer(ref Queue<int> q, ref SyncEvents e) { _queue = q; _syncEvents = e; } public void ThreadRun() { int count = 0; while ( (WaitHandle.WaitAny(_syncEvents.EventArray)) != 1) //while (!_syncEvents.ExitThreadEvent.WaitOne(0, false)) //會當掉 { lock (((ICollection)_queue).SyncRoot) { int item = _queue.Dequeue(); Thread.Sleep(10); } count++; } Console.WriteLine("Consumer Thread: consumed {0} items", count); } private Queue<int> _queue; private SyncEvents _syncEvents; } public class ThreadSyncSample { private static void ShowQueueContents(ref Queue<int> q) { // 這裡為何只有 look ??? lock (((ICollection)q).SyncRoot) { Console.WriteLine("{0} ", q.Count); } } static void Main() { // 設定二個要給 thread 用的共用資料結構 Queue<int> queue = new Queue<int>(); SyncEvents syncEvents = new SyncEvents(); // 建構 producer/consumer Console.WriteLine("Configuring worker threads..."); Producer producer = new Producer(ref queue, ref syncEvents); Consumer consumer = new Consumer(ref queue, ref syncEvents); // 令 producer/consumer 的ThreadRun 可在 thread 中運行 Thread producerThread = new Thread(producer.ThreadRun); Thread consumerThread = new Thread(consumer.ThreadRun); // 令 二個 thread 中啟動 Console.WriteLine("Launching producer and consumer threads..."); producerThread.Start(); consumerThread.Start(); // 顯示 queue 中的內容 for (int i = 0; i < 4; i++) { Thread.Sleep(2500); ShowQueueContents(ref queue); } // 下指令讓 thread 可以離開 Console.WriteLine("Signaling threads to terminate..."); syncEvents.ExitThreadEvent.Set(); // 等待 thread 關閉 producerThread.Join(); consumerThread.Join(); } } ======================================================== 基本上我是希望 producer 產生一個數值放到 queue 並送出一個訊號後, 然後 consumer 則會從 queue 中消除剛才產生的數值, 之後,producer 則會因為收到訊號而再產生一個新數值, 讓 queue 的內容不是放1個就是放0個, 但是這樣改的結果卻是 queue 所存的個數一直在上升中, 是誰發訊號給 producer 呢?不是只有當 consumer 處理完才由 consumer 送出的嗎? 另一個問題則是 while 的功能應該是在判定是否有發出 _exitThreadEvent 嗎? 為何互換後會產生問題呢? 謝謝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.109.23.55
文章代碼(AID): #1Ewh7MDB (C_Sharp)
文章代碼(AID): #1Ewh7MDB (C_Sharp)