[情報] madVR 0.87.4
http://madshi.net/madVR.zip
madVR v0.87.*
* added debanding algorithm, based on improved version of "flash3kyuu_deband"
* added file name tag "deband=off|low|medium|high"
* added automatic detection for fades from/to black or white (for debanding)
* added support for using OpenCL with NVidia, AMD and Intel GPUs
* added DXVA surface splitting via OpenCL (only AMD and Intel GPUs)
* added error diffusion algorithm (requires OpenCL)
* added NNEDI3 chroma upsampling (requires OpenCL)
* added NNEDI3 image doubling/quadrupling (requires OpenCL)
* added flexible settings profile functionality
* added file name tag "profile='profile name'"
* added IMadVRSettings2 interface to enumerate settings and manage profiles
* settings can now be edited without madVR running (only on local PC)
* madNvLevelsTweaker -> madLevelsTweaker now also works for Intel GPUs
* madVR doesn't dither, anymore, when a pixel doesn't need dithering
* added Intel driver bug workaround for "use separate device for presentation"
* added madHcNet64.dll to allow madTPG automation from 64bit calibration tools
* added API for asking madVR about the output levels (TV, PC, custom)
* fixed: full backbuffer queue slowed rendering down
* fixed: madTPG sometimes didn't update to newly requested test pattern color
* fixed: madTPG dithering produced blocking artifacts
* fixed: when upscaling exactly 2x, AR filter wasn't active for blue channel
* fixed: ArgyllCMS/HCFR disabling the 3dlut didn't work
* fixed: LAV Video Decoder sending v210 produced corrupted image
* improved frame cropping support
* improved windowproc hook stability
* a couple of very small pixel shader performance improvements
* optimized madVR default settings
* improved madVR tray icon menu looks on newer OSs
* tags now require "tag=value" or "tag:value"; "tag value" no longer accepted
* disabled automatic DCI-P3 detection through 2048 video width
madVR v0.87.4
* workaround added: NNEDI3 upscaling failed/froze with newer NVidia GPUs
* fixed: NNEDI3 chroma upscaling produced wrong colors with 10bit sources
* got rid of some unnecessary texture sharing
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